Generations of computers,Types of computers, Input and Output devices
Generations
of a computer
Introduction:
v A
computer is an electronic device that manipulates information or data.
v It
has the ability to store, retrieve, and process data.
v Nowadays,
a computer can be used to type documents, send email, play games, and browse
the Web.
v It
can also be used to edit or create spreadsheets, presentations, and even
videos.
v But
the evolution of this complex system started around 1946 with the first
Generation of Computer and evolving ever since.
v There
are five generations of computers.
FIRST GENERATION
·
Introduction:
1.
1946-1959
is the period of first generation computer.
2.
J.P.Eckert
and J.W.Mauchy invented the first successful electronic computer called ENIAC,
ENIAC stands for “Electronic Numeric Integrated And Calculator”.
·
Few Examples are:
1.
ENIAC
2.
EDVAC
3.
UNIVAC
4.
IBM-701
5.
IBM-650
·
Advantages:
1.
It made
use of vacuum tubes which are the only electronic component available during
those days.
2.
These
computers could calculate in milliseconds.
·
Disadvantages:
- The computers were very large in size.
- They consumed a large amount of energy.
- They heated very soon due to thousands of vacuum tubes.
- They were not very reliable.
- Air conditioning was required.
- Constant maintenance was required.
- Non-portable.
- Limited commercial use.
- Very slow speed.
- Limited programming capabilities.
- Used machine language only.
- Used magnetic drums which provide very less data storage.
- Used punch cards for input.
SECOND
GENERATION
·
Introduction:
1.
1959-1965
is the period of second-generation computer.
2.
Second
generation computers were based on Transistor instead of vacuum tubes.
·
Few Examples are:
1.
Honeywell
400
2.
IBM 7094
3.
CDC 1604
4.
CDC 3600
5.
UNIVAC 1108
·
Advantages:
1.
Due to
the presence of transistors instead of vacuum tubes, the size of electron
component decreased. This resulted in reducing the size of a computer as
compared to first generation computers.
2.
Less
energy and not produce as much heat as the first genration.
3.
Assembly
language and punch cards were used for input.
4.
Low cost
than first generation computers.
5.
Better
speed, calculate data in microseconds.
6.
Better
portability as compared to first generation
·
Disadvantages:
1.
A cooling
system was required.
2.
Constant
maintenance was required.
3.
Only used
for specific purposes.
THIRD
GENERATION
·
Introduction:
1.
1965-1971
is the period of third generation computer.
2.
These
computers were based on Integrated circuits.
3.
IC was
invented by Robert Noyce and Jack Kilby In 1958-1959.
4.
IC was a
single component containing number of transistors.
·
Few Examples are:
1.
PDP-8
2.
PDP-11
3.
ICL 2900
4.
IBM 360
5.
IBM 370
·
Advantages:
1.
These
computers were cheaper as compared to second-generation computers.
2.
They were
fast and reliable.
3.
Use of IC
in the computer provides the small size of the computer.
4.
IC not
only reduce the size of the computer but it also improves the performance of
the computer as compared to previous computers.
5.
This
generation of computers has big storage capacity.
6.
Instead
of punch cards, mouse and keyboard are used for input.
7.
They used
an operating system for better resource management and used the concept of
time-sharing and multiple programming.
8.
These
computers reduce the computational time from microseconds to nanoseconds.
·
Disadvantages:
1.
IC chips
are difficult to maintain.
2.
The
highly sophisticated technology required for the manufacturing of IC chips.
3.
Air
conditioning is required.
FOURTH
GENERATION
·
Introduction:
1.
1971-1980
is the period of fourth generation computer.
2.
This technology
is based on Microprocessor.
3.
A
microprocessor is used in a computer for any logical and arithmetic function to
be performed in any program.
4.
Graphics
User Interface (GUI) technology was exploited to offer more comfort to users.
·
Few Examples are:
1.
IBM 4341
2.
DEC 10
3.
STAR 1000
4.
PUP 11
·
Advantages:
1.
Fastest
in computation and size get reduced as compared to the previous generation of
computer.
2.
Heat
generated is negligible.
3.
Small in
size as compared to previous generation computers.
4.
Less
maintenance is required.
5.
All types
of high-level language can be used in this type of computers.
·
Disadvantages:
1.
The
Microprocessor design and fabrication are very complex.
2.
Air
conditioning is required in many cases due to the presence of ICs.
3.
Advance
technology is required to make the ICs.
FIFTH
GENERATION
·
Introduction:
1.
The
period of the fifth generation in 1980-onwards.
2.
This
generation is based on artificial intelligence.
3.
The aim
of the fifth generation is to make a device which could respond to natural
language input and are capable of learning and self-organization.
4.
This
generation is based on ULSI(Ultra Large Scale Integration) technology resulting
in the production of microprocessor chips having ten million electronic
component.
·
Few Examples are:
1.
Desktop
2.
Laptop
3.
NoteBook
4.
UltraBook
5.
Chromebook
·
Advantages:
1.
It is
more reliable and works faster.
2.
It is
available in different sizes and unique features.
3.
It
provides computers with more user-friendly interfaces with multimedia features.
·
Disadvantages:
1.
They need
very low-level languages.
2.
They may
make the human brains dull and doomed.
Computer Input and Output Devices
Input Devices
v The devices which are used to give data and
instructions to the computer are called Input Devices.
Keyboard
v It is the most commonly used input device.
v It is used to enter data and instructions
directly into the computer.
v There are 104 buttons on the keyboard which are
called keys.
Mouse
v Mouse is another input device which is commonly
found connected with the computers.
v It is basically a pointing device which works
on the principle of Point and Click.
Joystick and Game-pad
v Joystick and game-pad are also input devices
which are also input devices which are used to control the movement of object
on the screen. J
v ust like mouse, these are also pointing
devices.
v Mostly
they are used for playing games on the computer.
Light Pen
v Light pen is
another pointing type input device.
v It is a pen shaped
device which can be used by directly pointing the objects on the screen.
v It can also be used
for making drawings directly on the monitor screen.
Scanner
v We can store
pictures, photographs, diagrams into the computer with the help of scanner.
v The scanner reads
the image and saves it in the computer as a file.
Touchscreen
v Touchscreen is a
special computer screen that takes the input by sensing the touch of a human
finger, gloved hand, stylus, pen or any other pointing device.
v The user gives
instructions to the computer just by touching the screen.
Microphone
v This is an input
device which is used to record sound or voice into the computer system.
v You can store voice
data in the computer by speaking in front of this device.
Trackball
v A trackball is
similar to a mouse but is mounted in a fixed position.
v The user spins the
ball with fingers to move the pointer on the screen.
v A Trackball
technology was used in earlier laptop computer which is now replaced with
track-pad.
Output Devices
v The devices which
are used to display the results or information are called Output Devices.
v You can view the
output on the monitor or you can print it on a paper using a printer.
v Monitor and the
printer are the commonly used output devices.
Monitor
v This is the most
common output device connected with the computer to display the processed
information.
v It looks like a TV
and is also known as VDU(Visual Display Unit).
v Pictures are
displayed by using a large number of very small dots on screen called pixels.
v The number of
pixels that a monitor can show on its screen is referred to as the resolution
of the screen.
The two commonly
used monitor types are:
1.
Cathode Ray Tube(CRT)Monitor
2.
Liquid crystal Display(LCD)Monitor
Printer
v This is an
important output device of the computer system.
v It gives a printed
output of the results that appears on the monitor screen.
v Printed output is
also called Hard Copy output because unlike monitor, this output can be
preserved even if the computer is switched off.
Speaker
v Speakers are
categorised as output devices.
v These are used to
listen to the music and sounds played by the computer.
v Normally they come
in a pair and have different shapes and sizes.
Plotter
v We can get the
print of a photograph, drawing, image stored in the computer, by using a
plotter.
v It is an output
device which provides a high quality of printed output.
v It is generally
used by engineers and architects.
Types of Computer
We can categorize computer by two ways: data handling capabilities
and size.
On the basis of data handling capabilities, the
computer is of three types:
- Analogue Computer
- Digital Computer
- Hybrid Computer
1) Analogue Computer
v
Analogue computers are designed to process the analogue data.
v
Analogue data is continuous data that changes continuously and
cannot have discrete values such as speed, temperature, pressure and current.
v
Analogue computers directly accept the data from the measuring
device without first converting it into numbers and codes.
v
Speedometer and mercury thermometer are examples of analogue
computers.
2) Digital Computer
v
Digital computer is designed to perform calculations and logical
operations at high speed.
v
It accepts the raw data as digits or numbers and processes it with
programs stored in its memory to produce output.
v
All modern computers like
laptops and desktops that we use at home or office are digital computers.
3) Hybrid Computer
v
Hybrid computer has features of both analogue and digital
computer.
v
It is fast like analogue computer and has memory and accuracy like
digital computers.
v
It can process both continuous and discrete data.
v
So it is widely used in specialized applications where both
analogue and digital data is processed.
v
For example, a processor is used in petrol pumps that converts the
measurements of fuel flow into quantity and price.
On the basis of size, the
computer can be of five types:
1) Supercomputer
v
Supercomputers are the biggest and fastest computers.
v
They are designed to process huge amount of data.
v
A supercomputer can process trillions of instructions in a second.
v
It has thousands of
interconnected processors.
v
Supercomputers are particularly used in scientific and engineering
applications such as weather forecasting, scientific simulations and nuclear
energy research.
v
First supercomputer was developed by Roger Cray in 1976.
2) Mainframe computer
v
Mainframe computers are designed to support hundreds or thousands
of users simultaneously.
v
They can support multiple programs at the same time.
v
It means they can execute different processes simultaneously.
v
These features of mainframe computers make them ideal for big
organizations like banking and telecom sectors, which need to manage and
process high volume of data.
3) Miniframe computer
v
It is a midsize multiprocessing computer.
v
It consists of two or more processors and can support 4 to 200
users at one time.
v
Miniframe computers are used in institutes and departments for the
tasks such as billing, accounting and inventory management.
4) Workstation
v
Workstation is a single user computer that is designed for
technical or scientific applications.
v
It has faster microprocessor, large amount of RAM and high speed
graphic adapters.
v
It generally performs a specific job with great expertise;
accordingly, they are of different types such as graphics workstation, music
workstation and engineering design workstation.
5) Microcomputer
v
Microcomputer is also known as personal computer.
v
It is a general purpose computer that is designed for individual
use.
v
It has a microprocessor as a central processing unit, memory,
storage area, input unit and output unit.
v
Laptops and desktop computers are examples of microcomputers.
Good job, the article is so useful.
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thank you bro for share computer input and output devices
ReplyDeletesir can you please tell me (in which generation the monitor was used)
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